How to stop reflection on any close material? Pic 01
and texture applied on the inside of the object? Pic 02
How to stop reflection on any close material? Pic 01
and texture applied on the inside of the object? Pic 02
I think this is not a reflection but caused by the ‘depth’ value if you use planar projection as map type. If you did planar projection just enter a depth like 2cm or with the curved object maybe 20, that will penetrate the material for just that amount of cm and not infinity (which is what it does if you have ‘0’ in the depth field).
@hafeez.tahir, can you provide a KS sample file that shows this issue better?
As for now I would ADD my suggestion that your label or texture might me set on “repeat horizontally or vertical”, meaning it is not a reflection but a redundancy.
what are your label settings? Need to select one sided and like Oscar noted that if youa re using PLanar mode you need to make the depth anything but zero. If you can use UV mapping that will solve the problems.
That screenshot of the livery is basically normal behaviour but if you want to exclude one side of the geometry than you can use a Raymask like this:
Looking at the normals of the geometry I would also do an edit normals > calculate normals so all outsides are actually pointing outside.
Thank you very much for your response. It is greatly appreciated.